![]() But nothing that will stop you from completing the tutorials. This series was recorded with an earlier version of ZBrushCore (BETA), so your version of ZBrushCore might be slightly different (better). If you are already well embedded into the ZBrush world and know all the basics, you might want to skip the tutorials and watch the last video of the series: ‘Timelapse Overview’ which should give you a rough idea of one possible workflow within ZBrushCore from beginning to end. I suggest you work your way through the videos linearly (starting with the ‘Intro’) but feel free to skip a video if you are already familiar with some of the processes. Instead, you’ll get a glimpse of what some of the features in ZBrushCore could be used for. ![]() After that, we will delve right into using DynaMesh and masking to pull out our shapes. First, we will make custom brushes, and then we will learn how to put together a custom user interface for speed. In the same way that ZBrushCore serves as an introduction to ZBrush for new artists, this mini-series was designed to provide a simple and very quick way to introduce some basic concepts in ZBrushCore to get you sculpting within minutes.Īs opposed to some other guides that you’ll find in this website, this videos won’t go into too much detail about what each button does, or a step by step explanation of a particular process. During this ZBrush tutorial, you will learn how to speed sculpt a cartoon head from start to finish.
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